Thursday, July 10, 2014
Facebook exchange I decided to share.
Post by FB friend:
I've become interested in ontologies & logos of micro-videogaming, especially the pathetic, Small Games people play on their iPhones during commutes etc "to waste time" - solitaire, bubble bobble, angry birds.... Why, psychologically, do we do this? Is there a way it could be more productive, or "pushy"/ing? I'm having trouble coming up with articles or describing the concept in decode-able Boolean. Insights?
The insights I offered:
I don't see why these games are here described as pathetic and small. This implies a contrast with daily lives people lead. A contrast that I don't see. Setting and achieving (or failing to achieve) temporary, abstract goals that generally have no inherent meaning is what human existence is all about. Even the very notion of meaning demands we play candy crush on our phone. It's the central product of our cognitive abilities as a species but it -more than cognitive abilities in on of themselves- is what truly distinguishes us from other animals.