Thursday, July 10, 2014

Meaning Crush

Facebook exchange I decided to share.

Post by FB friend:

I've become interested in ontologies & logos of micro-videogaming, especially the pathetic, Small Games people play on their iPhones during commutes etc "to waste time" - solitaire, bubble bobble, angry birds.... Why, psychologically, do we do this? Is there a way it could be more productive, or "pushy"/ing? I'm having trouble coming up with articles or describing the concept in decode-able Boolean. Insights?

The insights I offered:

I don't see why these games are here described as pathetic and small. This implies a contrast with daily lives people lead. A contrast that I don't see. Setting and achieving (or failing to achieve) temporary, abstract goals that generally have no inherent meaning is what human existence is all about. Even the very notion of meaning demands we play candy crush on our phone. It's the central product of our cognitive abilities as a species but it -more than cognitive abilities in on of themselves- is what truly distinguishes us from other animals.


  1. Candy Crush is a Dopamine generator, plain and simple. We get it when and however we can. In fact, the animals do the same. It is the ability for human beings to remember the past and be able to plan abstract goals for the future that separates us from the animals. We can therefore devise more efficient and novel schemes to acquire Dopamine. Candy Crush is like Pavlov's dogs trying to make the bell ring more often. Abstract goals allow us to generate our own Pavlovian scenario, so we can create new types of bells. This allows us to leave a legacy behind, as feeling our own mortality creates a huge gap that must be filled with something.

  2. Are you not playing Solitaire on your mobile? Download SOLITAIRE (Built for iOS and Android)

  3. Download Angry Birds 2 for your mobile (Built for iOS & Android)

  4. There's a chance you're qualified for a complimentary Apple iPhone 7.